all findings
Blog
Client Spotlight

25 profound quotes about mobile marketing

Text Link
Blog
Client Spotlight

25 profound quotes about mobile marketing

We recently celebrated episode 100 of Apptivate - the Remerge podcast dedicated to all things app marketing.

Since 2018, we have invited strategists, team leads, C-level executives, and company founders to share their stories from across the mobile industry. We've tackled a range of topics, including campaign optimization, creative strategy, data science, incrementality, user privacy, programmatic, retargeting, attribution, and automation. We've also heard about our guests' personal achievements and the challenges they faced along the way.

To commemorate our hundredth broadcast, we have compiled a list of some of our favorite and most inspirational quotes from the series so far.

1. Fiona Lauredi (Gameloft)

Ep. 90 Adopting the Pareto Rule in Performance Marketing

"My belief is that the human race is not intelligent enough to make decisions on more than two metrics, three at most. If you look at more things than this, you're probably not going to make any decisions at all. One thing that can be used anywhere is looking at a lot fewer metrics, but the ones that count."

2. Jen Donahoe (Riot Games)

Ep.78 The Fight for Women's Voice in the Gaming Industry

"You have to realize that whether we're women, we're human beings and we have to find ways of connecting with other human beings. I was just really good at figuring out that hey, the authentic way I can connect with these mentors or these people that I need to know was to find a thing that connected us."

3. Simon Kreienbaum (kitchn.io)

Ep. 73 Automation & The Future of Performance Marketers

"In the age of algorithmic bid optimization on platforms, without a human doing anything, Facebook is already optimizing my campaigns. The biggest lever that you have is creativity. And so that means, if you want to do this professionally, you better develop a system that helps you test as many creatives as possible and at the same time improves your hit rate."

4. Matt Pate (Finimize)

Ep. 70 How to Implement Rapid Experimentation

"Your biggest asset as any startup, as any founder, as anybody in growth marketing, product, sales, whoever you are as a person, is creativity. And, it's the ability to empathize and to understand somebody else and put the message in front of them. You are never going to do your job as well as my API or a computer. So, it's about getting rid of those repeatable tasks and having as much time as you possibly can to spend on vision and creativity. Then you've got the utmost chance of hitting success."

« Your biggest asset as any startup...is creativity and the ability to empathize and to understand somebody else. »
Matt Pate (Finimize)

5. Jayne Peressini (Electronic Arts)

Ep. 81 Building Resilience for Women in Mobile Gaming

"I want power. That's a big thing for me, the ability to influence and the ability to support women in our industry. And so, that is what my passion has morphed into. It's not just mobile games as a category but the people within mobile games, and specifically the women because I've seen the shit that we have to deal with and I've been part of that. I show up every day as if it was the person I wish I had when I started my career."

6. Jean-François (Purchasely)

Ep. 88 Is the App World Shifting from Ads to Subscriptions?

"We had a lot of apps that were ads-oriented and that were playing on the frustration of the users to get money. But the game of subscription is very different. The game of subscription is more a seduction than a frustration."

7. Andy Carvell (Phiture)

Ep. 50 The Untapped Potential of In-app Messaging

"I think some product teams are a bit scared of tapping into the potential of in-app messaging because they are so kind of intrusive, basically. You need to deploy them with care and make sure you're not overusing them because you're overriding the user's normal interaction with the app. Now, that can be very powerful as well. You can direct them to features they've never seen before."

8. Ne Djuric (Coca-Cola)

Ep. 37 Boosting Organic Growth

"Whenever you give something to someone, they're actually feeling psychologically obliged to give something back. And of course, it doesn't work on 100% of the population, but it does work on 10%, right? So if you, for example, start following people on Instagram, 10% of people will follow you back."

9. Krishnan Menon (Fetch Rewards, Inc.)

Ep. 29 Diversifying Channels Beyond the Big 3

"This is a tough industry. You have to be on it and really continue to be hungry in order for successes to be ongoing."

10. David Llewellyn (AppsFlyer)

Ep. 41 Getting into People-Based Attribution

"I think everyone is kind of waking up, and hopefully is waking up to the fact that users want to interact however they want to interact with [the app]. They probably want to get all the different services you've got on all the different devices, which isn't always possible, technically, and that's a challenge. But ultimately, they don't really care about your conversion rates and stuff like that. They want to be able to use it just however they use it."

« I think everyone is kind of waking up to the fact that users want to interact however they want to interact with [the app]. »
David Llewellyn (AppsFlyer)

11. Peggy-Anne Salz (MobileGroove)

Ep.46 The "Engagement Pyramid" that Keeps Customers Coming Back

"Now we talk about brand love. We talk openly about these concepts. You have to show you care, particularly in these times. A brand that doesn't show it cares right now is not going to be relevant when this all passes. People will remember who cared, who showed it, and how much."

12. Christian Eckhardt (Customlytics)

Ep.56 Leveraging Dynamic Product Ads to Grow Your App

"The golden rule is that those small iterations are what you want to do once you've found a new concept that works. Then, you want to iterate that to the point where they're even better. Then at some point, you want to throw it away again to start with something new. But, it's definitely not the road to creative success to never start over again and just make endless incremental changes on the tiny, tiny bits and pieces."

13. Patrik Wilkens (Azerion)

Ep.60 The Opportunities of Shifting to In-App Advertising

"Who's a gamer? Honestly, today I think everybody is a gamer. They may not call themselves gamers but they are playing games."

14. Kevin Nemeth (Popeyes Louisiana Kitchen)

Ep.65 Mobile Marketing with QSR Giant

"Customer data is a currency."

15. Amanda Lulewicz (Glu Mobile)

Ep.48 Why Gaming Apps Should Be Talking Directly to Their Users

"We realized we needed to be a lot more transparent with our community about the updates we were making, why we made the decisions we made; if something was going wrong in the game, explaining what was going on. And from there, we kind of lifted the veil of this cold, hard tech company and actually showed them who we were as people."

« We realized we needed to be a lot more transparent with our community about the updates we were making, why we made the decisions we made. »
Amanda Lulewicz (Glu Mobile)

16. Ian Masterson (Tilting Point)

Ep.64 Five Tips for Retargeting Mobile Game Users

"[Lapsed buyers] have been a major focus of ours. I think it is the jumping-off point. These are your most valuable users. These are the ones you want to get back."

17. Janos Perei (Voodoo)

Ep. 94 What Managers Want from User Acquisition Marketers

"Every single big change that destroys the equilibrium only inspires innovation. I think user acquisition five years ago and ten years from now will massively be about experimental testing because this is the one and only way; since the market evolves so fast, you wouldn't be able to make it otherwise."

18. Georgiana Ciobotaru (HelloFresh)

Ep. 91 Seizing New Opportunities for Women in Mobile

"What I've realized across the years that excites me the most is definitely to have a great challenge, something that's hard to solve. But also, something that I'm going to be able to learn from and to do it together with a team that I know cares about it as well."

19. Michelle Lerner (Branch)

Ep. 80 Overcoming "Impostor Syndrome" as a Woman in Tech

"I think as managers and as leaders, we're always being like, 'Hey, why don't we try it like this?' instead of being like, 'What did you think we should do?' And I think continuing to ask questions will also really help people get their footing and have a voice because then the more questions you ask, the more they'll feel like they're able to come forward and bring their opinion and thoughts to the table."

20. Megan Price (M&C Saatchi Performance)

Ep.72 Engaging Consumers with New Creatives in 2021

"[Performance media] isn't a one-size-fits-all case. And that's where you have networks, these media owners having fantastic ways of targeting people in a specialist manner. So, that's actually where it ties in really nicely with understanding that everyone is different and that if you target people in the way that's best for them you are going to get the best results."

21. Jessy Hanley (Intuit)

Ep.66 One-to-One Lifecycle Marketing Tips for Mobile

"So some customers really respond to push, others really respond to email, others will ignore everything you send unless they see it in the product. It doesn't change the fact that they still need to be communicated with. So what I like to do is, that instead of starting with the channel, start with what it is that you want to communicate."

« Instead of starting with the channel, start with what it is that you want to communicate. »
Jessy Hanley (Intuit)

22. Liz Emery (Tinuiti)

Ep.83 Proactive Strategies for Apple's Data Privacy Changes

"I think the four forces at work are people, regulations, and browser and device-level changes, all driven by government and big tech."

23. Grégoire Mercier (Addict Mobile)

Ep.92 Guaranteeing Profitability through testing and analysis

"Sometimes mobile games studios just die because it's a very tough market and you can't only rely on one game. So, they have a very volatile kind of client. Whereas other verticals, like e-commerce companies for example, which is very basic but same for VTC companies, companies like Uber or others, they spend forever until their ad business works."

24. Ngozi Ogbonna (Overtime)

Ep.69 How to Engage Gen Z Mobile Users (Overtime)

"If you can find the right formula, I definitely think that you can then utilize content from a marketing perspective to acquire users, to engage users, to ultimately retain users. So, using content to really activate a full customer funnel."

25. Diane Le (Curtsy)

Ep.104 Why Performance Marketers Need to Revisit the Olden Days

"Now advertisers need to really get creative. Can you incorporate your brand message in a TikTok dance? Can you leverage a trending song? Are you picking the right influencers?"

About Remerge

Remerge is the leading programmatic platform for high-performing, privacy-compliant app marketing campaigns. It focuses on scientific methodologies and transparent communication to deliver credible results and increase app growth.

Find out more about Remerge by reaching out here.

Event photos
Join our newsletter

Subscribe

* indicates required

By submitting this form, I confirm that I agree to the collection and processing of personal data by Remerge, as further described in the Privacy Policy.

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices.

Suggested findings

More thoughts. More stories.

Blog
Insights
How on-demand apps can maximize revenue with in-app retargeting
January 22, 2026
Blog
Insights
How on-demand apps can maximize revenue with in-app retargeting
January 22, 2026
Blog
Insights
AppsFlyer ranks Remerge in top 3 for global gaming on Android
December 3, 2025
Blog
Insights
AppsFlyer ranks Remerge in top 3 for global gaming on Android
December 3, 2025
Blog
Insights
Israel Mobile Summit 2025 - Event highlights
November 17, 2025
Blog
Insights
Israel Mobile Summit 2025 - Event highlights
November 17, 2025
Blog
Insights
App Talk by Remerge in Seoul 2025: Where Trends Meet Tomorrow
November 6, 2025
Blog
Insights
App Talk by Remerge in Seoul 2025: Where Trends Meet Tomorrow
November 6, 2025
Blog
Insights
Flyerside Chats - Remerge discusses retargeting with AppsFlyer
September 26, 2025
Blog
Insights
Flyerside Chats - Remerge discusses retargeting with AppsFlyer
September 26, 2025
Blog
Insights
How Chinese apps are going global with iOS retargeting
July 21, 2025
Blog
Insights
How Chinese apps are going global with iOS retargeting
July 21, 2025
Ep 227: How to find the leaks in your app’s marketing funnel
March 11, 2026
Ep 226: Common LTV mistakes and how to avoid them
February 25, 2026
Ep 225: Dissecting app growth with Louis Tanguay from AGS
February 11, 2026
Company
Product
Case Studies
Guides & Reports
Client Spotlight
Featured
Podcast
Blog
Insights
Retargeting lexicon
Programmatic Advertising

The automated process of buying and selling advertising space through digital platforms.

View-Through Attribution
view-through-attribution

Refer to: Attribution Methodology

Uplift Test
uplift-test

A randomized control trial test conducted by Remerge to measure the incremental impact of one or more campaigns.

See also: Randomized Controlled Trial

Uplift Report
uplift-report

A report by Remerge showing the results of an uplift test. It presents the incremental revenue generated, on top of organic and other marketing-driven conversions. Also contains observed values such as ad spend, group sizes, amount of conversions, converters, and revenues per group, plus other metrics.

SKAdNetwork
skadnetwork

Stands for Store Kit Advertising Network. Apple’s measurement framework for tracking mobile attribution. Introduced in 2018 and widely implemented in 2020 with the iOS 14.5 update.

Segment
segment

A group of users with common attributes such as location, demographics, activity level, value or amount of purchases, and how recently they last opened a specific app.

Retention Rate
retention-rate

The share of users active in the app within certain time frames after install, reengagement, or other events.

Retargeting
retargeting

A type of marketing channel used by an app owner to engage with their existing users through other channels within the same device. Usually, the aim is to encourage users to complete a particular task e.g. completing a purchase, buying in-game currency, placing a first order. The conventional way of retargeting relies on user IDs, such as AAID and IDFA.

Reshuffle
reshuffle

Reshuffle indicates the randomization and marking of users when they were once part of a test or control group.

In incrementality measurement, reshuffling the group assignment for a specific application fights aggregated bias over time where one group doesn't see any ads while the other group is constantly exposed to them.

Reshuffling is relevant in cases where a test has been running for a long time and/or in campaigns the experience more extensive changes to the campaign setups, segmentation, or creative strategy.

Real-Time Bidding (RTB)
real-time-bidding-rtb

The process by which individual ad placements are bought and sold via programmatic auctions that happen instantaneously. With real-time bidding, ad buyers bid on an ad space, which, if the auction is won, instantly displays the buyer's ad. This lets demand-side players such as advertisers or DSPs optimize the purchase of ad placements from multiple sources.

Randomised Controlled Trial (RCT)
randomised-controlled-trial-rct

A method that randomly separates a specific population into two groups that are as similar to each other as possible, namely the test group and control group.

further reading
Queries Per Second (QPS)
queries-per-second-qps

The number of ad placements a DSP is able to process in order to determine on how to bid on them.

Publisher
publisher

Within the sphere of app marketing, a publisher is an App Developer that gets paid for placing ads within their app. For example, an advertiser wants to reach their users via App Y, so they pay App Y to display their ads.

further reading
Public Service Announcement Ad (PSA Ads)
public-service-announcement-ad-psa-ads

An incrementality testing methodology where devices in the control group are shown PSA ads, like donation drives or road safety reminders. By serving real ads, information on the devices within the control group that would have been exposed can be obtained. Unexposed devices are excluded from the measurement to reduce noise.

Probabilistic Attribution
probabilistic-attribution

Refer to: Attribution Methodology

Organic Behavior
organic-behavior

A user’s behavior not directly attributable to specific marketing efforts.

Multi-Touch Attribution
multi-touch-attribution

Refer to: Attribution Methodology

Mobile Measurement Partner (MMP)
mobile-measurement-partner-mmp

Within the sphere of app marketing, MMPs are a service provider that specializes in measuring activities that are happening within and leading to the app. An app publisher may incorporate an MMP into their app to track activity and events e.g. time spent on a certain screen, sources of incoming traffic, app opening frequencies etc.

Lifetime Value (LTV)
lifetime-value-ltv

The amount of revenue generated by the user for the App Developer during the entire duration of the relationship with the user, beginning with the app install.

Last-Click Attribution
last-click-attribution

Refer to: Attribution Methodology

Key Performance Indicator (KPI)
key-performance-indicator-kpi

The key metrics used to assess the effectiveness of an effort in achieving its objective. In programmatic advertising, the common types of performance indicators depend on the goals and nature of each campaign. These can include ROAS, cost per action, and retention rate.

Intent-to-Treat (ITT)
intent-to-treat-itt

An incrementality testing methodology where no ads from the campaign are shown to devices within the control group. Also known as a ‘holdout test’. Cost-free and easy to implement, but with a relatively high level of noise.

This method compares the behavior of all users in both groups. In the test group, this includes both exposed and unexposed users

Incrementality
incrementality

A method of measuring the impact of a specific activity, on top of organic and other activity.

Incremental Revenue (iRevenue)
incremental-revenue-irevenue

The estimated revenue caused directly by the campaign.

Formula:Revenue from test group – revenue from control group = iRevenue

Incremental Return On Ad Spend (iROAS)
incremental-return-on-ad-spend-iroas

A KPI used in calculating how cost-efficient a campaign is. This is used to evaluate the relationship between incremental revenue and the amount of money spent on the campaign. The figure is typically represented in percentage.

Formula:
Percentage: [IRevenue ÷ ad spend] × 100 = IROAS%
Ratio: IRevenue ÷ ad spend = IROAS

Incremental Cost Per Action (iCPA)
incremental-cost-per-action-icpa

A KPI used to evaluate the cost of incremental conversions.

Formula:Ad spend ÷ [test group actions – control group actions] = iCPA

Incremental Conversions
incremental-conversions

The estimated amount of conversions caused directly by the campaign.

Formula:
Test group conversions – control group conversions (scaled) = Incremental conversions

In-app Event
in-app-event

Actions made by a user within the app, such as log-in, registration, completion of onboarding, or purchases. These events can be tracked with the help of an MMP.

Impression
impression

The deployment of the ad to the ad placement. An impression might not necessarily mean that the ad has been viewed.

Identifier for advertisers (IDFA)
identifier-for-advertisers-idfa

A unique random device identifier Apple generates and assigns to every iOS device. Advertisers can use this to track user activity across apps, show them personalized ads, and attribute ad interactions.

Ghost Ads
ghost-ads

A testing methodology that shows devices in the control group an ad ran by another advertiser on the platform, therefore removing any additional cost for clicks and impressions. The control group behavior is then marked with a ‘ghost impression’, which gives the information on which control group users would have been exposed.

further reading
General Data Protection Regulation (GDPR)
general-data-protection-regulation-gdpr

A regulation under the EU (European Union) law on data protection and privacy within the EU and the EEA (European Economic Area), that grants users control over how their data is stored and used by organizations. To comply with GDPR, programmatic sellers must clearly communicate to users how their data will be stored and used. When a user gives consent to an organization to process their data, it enables targeted advertising.

Exposure Rate
exposure-rate

The percentage of devices within a test group that received at least one ad impression, versus the total number of devices within the test group targeted within a campaign during an uplift test. For example, if 900 out of 1,000 users are shown an ad, the exposure rate is 90%.

See also: Uplift Test

Deterministic Attribution
deterministic-attribution

Refer to: Attribution Methodology

Deep link
deep-link

A link that sends users directly to a specific in-app location, instead of the app marketplace. Deep links bypass the steps needed to go through to reach a conversion point, bringing the user directly to where they can perform the intended action e.g. completing a purchase, buying coins, placing an order.

Test Group
test-group

Within the sphere of app marketing, this refers to the group of devices that may be shown ads from a specific campaign in the test. The actions on these devices are then compared to the actions on the devices in the control group.

Compare with: Control Group

further reading
Control Group
control-group

Within the sphere of app marketing, this refers to the group of devices within the target audience that are not shown ads from a specific campaign in the test. The actions on these devices are then compared to the actions on the devices in the test group.

Compare with: Test Group

further reading
Contextual targeting
contextual-targeting

A type of targeting that works with contextual signals only, such as location data (country, city, postal code), language setting, mobile operating system, device model, as well as publisher information.

California Consumer Privacy Act (CCPA)
california-consumer-privacy-act-ccpa

A bill that enhances privacy rights and consumer protection for residents of California, United States. The CCPA took effect on January 1, 2020.

The CCPA provides these rights to consumers:

- Know what personal data is being collected about them.
- Know whether their personal data is sold or disclosed, and to whom.
- Say no to the sale of personal data.
- Access their personal data.
- Request a business to delete any personal information that was collected from that consumer.
- Equal service and price, even if they exercise their privacy rights.

Attribution Window
attribution-window

A specific time frame that is taken into consideration when determining the source of a user’s action.

Attribution Provider (AP)
attribution-provider-ap

A role played by an MMP to credit the in-app activity of users to the correct media sources.

Attribution Methodology
attribution-methodology

Refers to the process of identifying which conversions belong to which preceding click or impression. Common attribution methodologies include:

  • Click-Through Attribution - Determines the source of a conversion based on the user’s click activity.

  • View-Through Attribution - Determines the source of a conversion based on the ad impression delivered to the user.

  • Deterministic Attribution - A model that establishes the origin of a user’s conversion from a specific click or impression, based on unique device IDs.

  • Probabilistic Attribution - A model that establishes the likelihood of a user’s conversion originating from a specific click or impression, based on the data logged on both occasions, such as device language, timezone, IP address, and OS version.

  • Last-Touch Attribution - A model that establishes a match between the action taken by a user (e.g. app open, purchase) and its corresponding ad click or impression. When a user converts from an ad, the DSP that delivered the respective ad is given full credit for that conversion event.

  • Multi-Touch Attribution - Also known as multi-channel attribution. A model determines the value of every touchpoint on the way to a conversion. Rather than giving full credit to one ad, multi-touch attribution divides the credit among all advertising channels that the user has interacted with, leading to the conversion.
Attribution
attribution

A method of identifying the touchpoints a user has encountered within a specified period before making a conversion.

App Tracking Transparency (ATT)
app-tracking-transparency-att

The privacy framework from Apple that, among other things, manages the process of obtaining user consent before accessing their Identifier for Advertiser (IDFA).

App Monetization
app-monetization

The strategy a publisher employs to earn money from their app. This can be done through in-app advertisements, paid membership, and charging for premium features or an ad-free experience, among others. For example, some gaming apps are free to download and play, but users may need to pay in order to progress to the next level quickly.

Android Advertising identifier (AAID)
android-advertising-identifier-aaid

Also known as Google Advertising Identifier. A unique device identifier that Android generates and assigns to every device. Advertisers can use this to track user activity across apps, show them personalized ads, and attribute ad interactions.

Advertisers
advertisers

The advertiser is a person or legal entity focusing on generating sales and leads through serving ads that convey the right message to the right audience at the right time.

In mobile advertising, the advertiser is on the client-side and is the one interested in promoting an app.

Causal Impact Analysis
causal-impact-analysis

A measurement framework developed by Google that works without device IDs. It measures the incremental uplift of one or more conversion events, removing the influence of other campaigns and organic conversions. Used to assess the effect of ID-less campaigns.

Similar to measuring the effect TV ads have, the principle is based on running campaigns on identifiable sub-markets (test group), while leaving other sub-markets unexposed (control group).

Ghost Bids
ghost-bids

An incrementality testing methodology based on Ghost Ads, adapted for retargeting campaigns. The difference is that it removes all devices that are not seen on ad exchanges, or that would not be bid on, from both test and control groups, to reduce noise. A bid is placed as usual for the test group, while the control group is tracked with ‘ghost bids’ (bids that could have been placed, but weren’t in the end).

Return on Advertising Spend (ROAS)
return-on-advertising-spend-roas

A KPI that measures the relationship between the revenue generated by specific advertising efforts and the money spent on them.

Formula

Percentage: [Revenue ÷ ad spend] × 100 = ROAS%

Ratio: Revenue ÷ ad spend = ROAS

See also: Incremental Return On Ad Spend

Supply-Side Platform (SSP)
supply-side-platform-ssp

A company that works with publishers to sell ad inventory across ad networks.

Demand-Side Platform (DSP)
demand-side-platform-dsp

A company that works with advertisers to purchase ad inventory across ad networks. Their platforms are built to identify a desired ad space and place bids on it.

Compare with: Supply-Side Platform

Open RTB
open-rtb

A digital marketplace where ad inventory from multiple publishers are available for advertisers to bid on in real time.

See also: Real-Time Bidding

Self-Attributing Network
self-attributing-network

An ad network like Meta, Snap, and Twitter, that attributes its traffic internally, without the involvement of third-party MMPs.

Variable Bidding
variable-bidding

The dynamic adjustment of bid prices based on a user's in-app behavioral patterns, contextual information, time of day, and ad placement performance.

Dynamic Product Ad (DPA)
dynamic-product-ad-dpa

Also known as a dynamic ad. It is dynamically assembled based on the user’s behavior and information sourced from a feed. This type of ad delivers a tailored experience for individual users.

Real-Time Audience Segmentation
real-time-audience-segmentation

The division of an audience into distinct segments based on real-time events, thus enabling targeted advertising and alignment with a user's behavioral patterns and preferences.

User Acquisition (UA)
user-acquisition-ua

A mobile marketing effort used to attract new users to an app. Paid UA may refer to ads shown in mobile ad networks or social media channels, while non-paid UA involves app store optimization and promotion on the advertiser’s own channels.

Programmatic Advertising
programmatic-advertising

The automated process of buying and selling advertising space through digital platforms.

Blog
Client Spotlight